Shadow of the Colossus (jap. ワンダと巨像 Wanda to kyozō, wörtlich: Wander und der Koloss) ist ein japanisches Videospiel aus dem Jahre von Sony. Viele Medien, die sich mit Games auseinandersetzen, benennen Shadow of the Colossus als Meisterwerk und so ist es nicht verwunderlich, dass der Titel auf. Shadow of the Colossus jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.
Shadow of the ColossusShadow of the Colossus - Standard Edition - [PlayStation 4] - Kostenloser Versand ab 29€. Jetzt bei faceyoutub.com bestellen! Shadow of the Colossus ist ein japanisches Videospiel aus dem Jahre von Sony Computer Entertainment, das in Deutschland am Februar für die PlayStation 2 erschienen ist. Das Spiel wurde von denselben Entwicklern unter Fumito Ueda. Shadow of the Colossus - [PlayStation 4] im Onlineshop von MediaMarkt kaufen. Jetzt bequem online bestellen.
Shadow Of The Colossus Production Notes from IMDbPro VideoShadow of the Colossus PS4 Gameplay Walkthrough Part 1 - 1st \u0026 2nd Colossus
Shadow Of The Colossus Loveparade erwartete im Finale eine groe berraschung. - SpielesucheDenn natürlich bewegen sich die riesigen Kreaturen und wollen Wander abschütteln. Er zieht sein Nele Kiper Nackt, das ungeahnte Kräfte entfaltet, und kann damit die Wesen verjagen. DualShock 4. Auch das Pferd Agro lässt sich teilweise nur bedingt gut steuern, es Serien über Drogen störrisch und will auch mal in eine andere Richtung.
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Alternate Versions. Rate This. Action , Adventure , Fantasy Video game released 18 October A young man brings a deceased woman to a forbidden land inhabited by colossal beings said to house the power to revive the dead.
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Show HTML View more styles. Edit Cast Cast overview: Kenji Nojima During Shadow of the Colossus , the player receives little information concerning the backstories of the characters and their relationships with one another.
The presence of ruins and other ancient structures indicate the area was once a settlement. The region is only accessible via a small cleft in the mountains to the north, leading to a massive stone bridge.
This bridge spans half the distance of the landscape and terminates at a large temple called the "Shrine of Worship" located at its center.
It is, however, forbidden to enter the land,  which is characterized by diverse geographical features, such as lakes, plateaus, canyons, caves, and deserts in addition to human-made structures.
Little is known about Mono other than that she was a maiden who was somehow sacrificed because she was believed to have a cursed destiny.
Speaking with two voices at once one male and one female , Dormin is a mysterious, disembodied entity. In legends of the game's world, it is said that Dormin has the power to revive the dead;   it is for this reason that Wander enters the forbidden land, seeking its assistance in reviving Mono.
Dormin offers to revive her in exchange for Wander destroying the sixteen colossi. Lord Emon is a shaman who narrates a vision in the game's introduction, vaguely explaining the origin of the land Wander has come to, and emphasizing that entry to this place is forbidden.
He has a small group of warriors at his command, and is pursuing Wander to prevent the use of "the forbidden spell", the ritual involving the destruction of the sixteen colossi and the restoration of Dormin's power.
The colossi are armored, most often enormous creatures with forms ranging from various humanoids to predatory animals, and live in all manner of surroundings and environments, including beneath water and flying through the air.
Their bodies are a fusion of organic and inorganic parts such as rock, earth, fur, and architectural elements, some of which are weathered or fractured.
Some colossi are peaceful and will only attack when provoked, while others are aggressive and will attack on sight.
Once slain they will remain where fallen, as a mound of earth and rock vaguely resembling the original colossus. The Latin names of the colossi, though featured throughout fan related media, are not official and are never referred to within the game.
The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across a long bridge on his horse, Agro. Unknown to the player, prior to entering, Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi.
A moment later, several humanoid shadow creatures appear and approach Wander before he easily dismisses them with a wave of the ancient sword in his possession.
After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon.
Wander requests that Dormin return Mono's soul to her body, which Dormin states may be possible on the condition that Wander can destroy the sixteen idols lining the temple's hall by using the ancient sword to kill each colossus the idols represent located throughout the land.
Despite being warned by Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them.
What Wander does not know is that the colossi contain portions of Dormin's own essence that were scattered long ago to render the entity powerless.
Over time, the signs of Wander's deterioration from the gathered essence become clearer—his skin becoming paler, his hair darker, and dark streaks growing across his face.
After the death of the twelfth colossus, it is revealed that Wander is being pursued by a group of warriors led by Emon. Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus.
On the way to this confrontation, he travels on horseback across a long bridge which begins to collapse as he is halfway across. At the last second when it seems he will not make it, Wander is thrown to the other side by Agro before the horse falls into the distant river below.
Soon after, Wander goes on to defeat the final colossus as Emon's company arrives in the Shrine of Worship to witness the last temple idol crumble.
Wander appears back in the temple soon after, the signs of his corruption readily apparent: his skin is clammy, his eyes are milky, and a pair of tiny horns have sprouted from his head.
Emon orders his warriors to kill the " possessed " man as he approaches Mono and finally falls once stabbed through the heart by one of Emon's men.
After fleeing with the bridge connecting to the temple collapsing behind them, forever isolating the forbidden land from the rest of the world, Emon expresses hope that Wander may be able to atone for his crimes one day should he have survived.
Mono follows Agro to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head.
She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.
Shadow of the Colossus is considered both a spiritual successor  and prequel to Ico. The Queen's Sword from Ico is also available as a bonus unlockable item,  and Agro has an alternate costume where the symbol from Ico is on her head.
With a team of thirty-five people, Shadow of the Colossus began development in under the project name Nico a portmanteau of ni , 2 in Japanese, and "Ico"  and was intended to be a sequel to Ico.
Ueda and producer Kenji Kaido held their team to a high standard throughout production. An admitted perfectionist, Ueda felt that only one or two out of artists who applied to work on Shadow of the Colossus met his criteria, and often demanded thorough changes in design until it matched his vision.
For instance, if a colossus were to shake, Kaido wanted Wander's position to shift realistically in response.
Additionally, if a colossus' limb was currently horizontal, Kaido wanted the player to be able to run across the limb as though it were any other flat surface.
He referred to these two concepts as "player dynamics and reactions" and "organic collision deformation". Ueda wished the game to have a unique presentation  and change how both players and developers perceived the idea of what bosses should be in video games.
To achieve this, he ensured that the game's only enemies would be the sixteen colossi, that they could only be approached one at a time, and that they would have various behavior patterns.
A theme of companionship between the player and an AI -controlled partner was a concern for Ueda. In Ueda's words, "a real horse It's not like a car or a motorcycle, it won't always turn when you say 'turn!
All elements of the game—including audio, gameplay and visuals—were used to achieve an atmosphere of a " lonely hero ", which Ueda considered important in the development of the game.
Lighting, in particular, was used to establish a dark, fearsome setting for the forbidden land, while the protagonist's sword would provide a means of navigation that was "direct and only expressible visually".
The game's engine uses elements such as desaturated colors , motion blur and partial high dynamic range rendering , with a heavy emphasis on bloom lighting.
A PlayStation 3 remastered version of Ico and Shadow of the Colossus was announced at Tokyo Game Show and released in September Developed by Bluepoint Games , both were improved graphically to take advantage of the PlayStation 3's hardware and HDTVs , with numerous other improvements implemented.
Instead, he started thinking if there were any other choices for different kinds of expression, then ended up with such settings and rules as a result.
As a side note he mentioned that when he first showed his staff the sequence of sad-sounding music being played after defeating a colossus in Shadow of the Colossus , they thought it was a bug and laughed because they were so used to games that would play a fanfare after defeating a monster.
The PAL version of the game was released in February Much like the PAL release for Ico , the game came in cardboard packaging displaying various pieces of artwork from the game, and contained four art cards.
The game also came with a "making of" documentary, a trailer for Ico and a gallery of concept art , accessible from the game's main menu. Some confusion has arisen in PAL regions concerning the official name of the protagonist primarily because of the manual's usage of "Wanda", while the North American manual and the game itself uses the name "Wander".
While the game has an extensive orchestral soundtrack, the music is only heard during cutscenes and colossus encounters, while time spent at the Shrine of Worship and traversing the landscape is silent save for the sounds made by the protagonist, his horse and their surroundings.
He has also worked on several of the s-era Gamera films, as well as a variety of anime. Roar of the Earth won the award for "Soundtrack of the Year" in the US-based video game magazine Electronic Gaming Monthly.
Sony announced a remake of Shadow of the Colossus for the PlayStation 4 during their Electronic Entertainment Expo press conference. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title along with the introduction of a new control scheme.
Shadow of the Colossus ' s commercial reception was positive, with sales of , copies in its first week at retail in Japan, reaching number one in the charts.
Unlike Ico , Shadow of the Colossus received far more exposure, due in part to Sony putting its weight behind a massive advertising campaign. The site posted links to several websites claiming that the remains of five giants resembling certain colossi had been discovered in various parts of the world.
The website has since been taken down. Some speculate that Ico 's sales figures could have been improved if similar advertising efforts were made before its release.
Many reviewers consider the game's soundtrack to be one of its greatest aspects. In addition to Electronic Gaming Monthly ' s award of "Soundtrack of the Year",  GameSpot commented that the musical score conveyed, and often intensified, the mood of any given situation,  while it was described as "one of the finest game soundtracks ever" by a reviewer from Eurogamer.
However, the game has been criticised for its erratic frame rate , which is usually smooth while traversing the landscape, but often slows down in fast-paced situations, such as colossus battles.
Shadow of the Colossus has received several awards, including recognition for "Best Character Design", "Best Game Design", "Best Visual Arts" and "Game of the Year", as well as one of three "Innovation Awards" at the Game Developers Choice Awards.
Shadow of the Colossus has been cited as an influence on various video games, including God of War II ,  God of War III ,  Titan Souls ,   The Legend of Zelda: Breath of the Wild ,   Death's Gambit ,  and Praey for the Gods.
In doing so, a great power stirs, and god addresses him. Wander's wielding of the ancient sword is what captures Dormin's attention, and the god speaks to him from above.
If Wander slays all 16, the idols will be destroyed, and a power capable of reviving Mono will be unleashed. But in the process, Dormin warns him, Wander could suffer grave consequences.
Wander will let nothing stand in his path to returning his love to life, so you set out on your quest to begin killing colossi, one by one.